Webinar highlights business case for elearning games
Posted on Sep 01, 2016
Games & gamification
NEWS: The real life results achieved by organisations using gamification and games as part of workplace learning programmes will be explore in a forthcoming webinar.
Serious results with serious fun: The business case for elearning games is being hosted by award-winning elearning company, Sponge at 1500 (BST) on Thursday, September 15.
The 30-minute online workshop will focus on the role learning games can play in boosting productivity, influencing behaviour and saving money, along with tips on how to use games to meet specific learning challenges.
Webinar host, Emma Clark of Sponge said:
“Games are helping to transform workplace learning for organisations around the world, but not everyone’s convinced of the benefits. During this webinar, we will offer some compelling reasons for using elearning games in your L&D programmes, and explore ways of ensuring that you achieve the benefits you’re after.”
People attending the webinar will learn about:
- The opportunities offered by games and gamification
- A range of examples where games are delivering business benefits
- The myths and misconceptions surrounding elearning games
- When games can be most effective
- How to tailor games for your audience and budget
The webinar will be most useful for senior learning professionals looking to implement elearning games for the first time, or seeking to improve the impact of existing learning programmes.
During the session, attendees will hear how games and gamification have achieved measurable results for global organisations, including a 40% increase in customer service response, 80% voluntary participation in learning and 30% average knowledge increase for players.
Registration for this event has ended.
Sponge is the current gold winner of Outstanding Learning Organisation of the Year and the 2014 gold winner of Elearning Development Company of the Year at the Learning Technologies Awards.
The company’s Games Developer, Jason Butler, will be joining the webinar to share his hands-on experience of creating effective digital games for learning. He said:
“The best elearning games strike a balance between using game-thinking to motivate, challenge and engage audiences, while staying focused on the learning objectives. When you achieve this ‘sweet spot’, where games meet learning, the results really do speak for themselves.”
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